Well, it seems I like BG decks too much… Anyway, welcome to the fourth episode of companions breaking Primordial! Today we’re looking at Gyruda, Doom of Depths, and we try to build an even reanimator!

As usual, the goal of your deck will be to ramp until you can cast your companion and bring powerful creatures to the table! For this you will get access to another Mutate Package, including, as usual, Essence Symbiote, Migratory Greathorn and Humble Naturalist. To preserve your life points while ramping you have access to Boot Nipper, a solid two-drop in almost every matchup. If you need some removal, Black gets you covered, providing you Chittering Harvester, Dirge Bat, Blood Curdle and the Almighty Heartless Act!

You also got Gemrazer who can be mutated to get a big creature early in the game! Then, at the best timing, Release the Kraken! And if you’re lucky enough, Void Beckoner will come out! Else you can get Blitz Leech, a good body with a nice ETB.

Your sideboard is filled with value! You got Chevill, Bane of Monsters, a favorite of mine, who’s great against aggro and midrange, Honey Mammoth, in case you need larger beast to drop with Gyruda, and another Naturalist to ramp even more. You also got Wilt, to answer boring artifacts or enchantments, and Extinction Event, who can possibly be a one-sided wrath due to your specific conditions from Gyruda.

Ikoria: Lair of Behemoths – BG – Gyruda by soulsR

Credits: find all the scientists papers from soulsR and others on our Discord server. Art by Tyler Jacobson for Wizards of the Coast. Image from Scryfall.